Following the tradition of reviews documenting large SSRCG and TeqR announcements, I thought it was only fair on my part to provide an insight to the failed formation of the TeqR.OW roster, as well as things that can be learned from and what’s happening going forward.
The story begins following LAN; we felt that despite not making it out of groups as a mix roster there were large potential to build a team around what showed promise, of which we retained 2 out of the 6 roster.
Around late September, @Easy came to me with the intention of forming an OW roster to compete online and at upcoming i-Series events, and I accepted the challenge with the desire to have a competitive, highly-competent UK team that could improve and challenge high placings.
Over the next month, we trialled multiple applicants for all roles, initially accepting ranks ranging from Diamond (Top 10%) to higher. The requirements then shifted to achieving Master (Top 1%) and things were looking relatively promising early on.
We decided that for successful applicants, they would be issued as a trial member until the full roster became finalized, so that once the team was put together we can all make sure each of us are on the same page regarding work ethics, commitment and LAN attendance, but also make sure we understand what the new players expect from us. From this, we picked up a Scandanavian player called ‘nNeco’ and a Britsh player called ‘Strix’, both support players. The final iteration of the roster was:
What were the problems?
Problems began to arise a couple of weeks ago. This culminated in issues regarding the game itself and commitment. From myself (although I can’t say for others) I feel that balancing workload from university became increasingly difficult which led to myself not being able to organise practice, search and vet the potential last player to fit into the roster as well as fundamentally playing the game myself. Issues I felt crept in regarding the game was the negative impact that patches had, as well as the stagnation of certain design choices that Blizzard implemented, although I can only speculate if it had much impact on the team at all. Looking back, the high threshold we set for applicants may have been a reason to the slow progress the roster made in forming together.
Around a week ago, I was preparing to talk to @DayC and @Easy regarding the disbandment of the team, but decided to hold off for a week to see how things were and if the situation improved at all, which sadly it didn’t. Following that, today we decided to close the roster indefinitely.
Firstly I’d like to thank @Easy for giving me the opportunity that most people would be chomping at the bit for, but also apologise about the roster not materialising. Maybe in the future if someone else comes about for OW, they’ll be able to form a roster quickly, but who knows. The support @DayC gave us during practice was fantastic, and something that we can take forward into whichever game we spread to in future. Secondly, I’d like to thank my teammates, in particular nNeco and Strix, after putting up with multiple tryouts and waiting around regarding the roster. Maybe if they’re interested they can introduce themselves on SSRCG and maybe they’ll find themselves home like I did way back in 2014!
So what now?
Going forward, I can’t say for sure what the other members will be doing, but I’ll be putting on hold playing competitively (and most recreational gaming) for the time being. I’ll review the time I have in January since I’m relishing LAN again, but if the workload is still too much then I might have to see you lads over in August. For whichever game I’ll be playing in future (whether it be CS:GO, LoL or something totally different), hopefully one day I’ll be able to represent TeqR and make them proud. Currently I’ll still be interested in streaming TeqR.CSGO matches but if the workload settles, I’d love to do something more directly involved with the team.
Sorry if that was in no way an Easy Reading, but ah well I tried to make it not seem so hard.
See you all around,