In the first part you say that it will have no effect on the genre, while in the second you say that Hearthstone, even while being a worse game than Magic, had a massive effect. I think it will have an effect, just like how Hearthstone did, again based for the reasons you say. However I think it will have an effect due to being a different kind of game to play that typical Dota clones. Personally I didn’t play much Magic however, aside from a few games with pre-built decks. My worry is that it becomes “too popular”, as I don’t want the CoD effect to take place in the moba scene. It’s just nice to see someone breaking the mold, just like they did with Smite and Infinite Crisis.
@Luka - That patch change is rather interesting, how did it work out for the game? I didn’t play a great deal of the game, because I just felt like the movement was pretty sluggish. People kept telling me that turn speed was important for the game, which I don’t deny, I just didn’t like it. Same as in CS, inability to aim while moving is for the best, I just don’t like it still.
I knew of the 10% gold lead means 80% win chance stat, but I didn’t know it was that big a difference from Dota. Do you have any vods of good Dota games where teams made comebacks? I’d like to watch some of that if possible.
I also agree with the second image on the innovative design. Most of the new LoL champions got so dull and boring. Even in my short amount of time playing Dota, I loved some of the hero designs. They seem to put far more interesting mechanics in to the game, even though I cried when I randomed Meepo in like my 4th game haha.